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 Last Man Stands T20 - Rules of Play

In general Last Man Stands is played under the same rules as ICC T20. However there are extra rules that are unique to LMS as listed below.

Last Man Stands ™  is a trademark of LMS Global and the rules herein are copyright of LMS Global since 2005.

Players and umpires, play and officiate at their own risk ( .



All 8 wickets are needed to bowl a team out. When the seventh wicket falls, the Last Man Stands (on his own) The Last Man can only score 2, 4 or 6 off any ball. The ball is only dead when the batsman is behind the batting crease at the strikers end of pitch. When the Last Man Stands, he/she can only be run out at the batting crease (keepers end). If a batsman is run out under this rule he/she will not get any runs for completing the first run (in other words it's two if he completes the two and zero if he does not).



If a player clears the ropes (i.e. hits a six) off the last available ball of the innings it is worth 12 runs. This rule applies to both the first and second innings.If a bowler bowls a no ball off the 5th ball of the last over, and is hit for 6 it is a Home Run, i.e. 12 runs + 1 run. If the batsmen then hits a six off the 6th ball of the last over it is also a Home Run, i.e 12 runs. However, if a bowler bowls a No Ball or wide before the 5th ball is bowled (balls 1-4) a Home Run can only be hit off the LAST ball of the over. EG if a bowler bowls 2 wides and 2 no balls, the batsmen can then only hit a Home Run on the 9th ball of the over as that is the Last ball of the innings.If the side batting second needs 4 to win, in the 18th over and the batsmen hits a six, again it is not a Home Run.


The non-striker can STEAL two runs IF the striker is out caught. If the the non-striker is able to run a TWO (i.e. he/she runs to the strikers end of the pitch, grounds his bat behind the batting crease and returns to the non-striker's end and grounds his bat behind the popping crease) and this is completed before the fielding side is able to break the stumps with the ball at the non-striker's end, then a total of TWO runs will be added to the batting score as extras. 

The maximum number of runs a player can steal is two runs i.e. there will be no additional runs for over throws whether the ball goes over the boundary or not. 


Thes Steal Rule will not be in play for the final ball of an innings. 

For example, on the last ball of the innings i.e. when the batsman has an opportunity to hit a Home Run, the non striker will not be able gain two runs by touching down at both ends, but he can still be out on the DOUBLE PLAY.


Two players can be dismissed off one delivery. 

CAUGHT OUT and RUN OUT: When the striker is out caught, the fielding team may run out the non-striker, but only at the bowler's end. The non-striker batsman is only safe once he has grounded his bat at the bowler's end of the pitch (popping crease), only once he does this, is the ball dead. A DOUBLE PLAY can only be affected by a catch. (The bowler is awarded the caught wicket and the team is awarded the run out wicket.)


Last Man Stands is played with 8 players per team, so there is time and space for every player to stay involved. A minimum of 5 players per team is required to start a match. 


Once a batsman has 50 runs to his name, he must retire. He can return to bat should all other wickets fall OR if only retired batsmen are to come in after the current batsman reaches his 50 runs (then the current batsman will proceed to retire and the previously retired batsman waiting will resume his innings). When returning to the crease he must take up the crease position of the leaving batsman. If there are multiple retired batsman, then they must return to the crease in the order that they retired. The Last Man Stands play rule only comes into play once 7 wickets have been taken. 

6.1) Batsman may not retire before 50 

Players are not allowed to retire before they reach 50 runs unless otherwise agreed by the opposition captain. If it is obvious a player has a serious injury then the opposing captain and umpire may consult and permit the player to retire. (We hope common sense from both teams will prevail.)


6.2) Batsman deliberately hit’s wicket 

If a player hits his wicket or stands on his wicket, the fielding captain has the right to challenge the fall of the wicket if he/she deems the incident was deliberate action by the batsmen to get out. In the event of a challenge the umpire has the discretion to reverse the decision. The ball counts as a legal delivery and a dot ball and the player concerned must continue batting. (This rule is in place to ensure that players do not purposely hit the wicket to get a retired batsman back at the crease.) 



  • Overs 1-19 - 5 balls per over for overs unless a penalty ball has been bowled. In this instance there will be a maximum of 6 balls per over.

  • Over 20 - There is no limit to balls bowled and only one run is added to all Penalty Balls. 



A penalty ball is a wide or a no ball. The 1st penalty ball results in one extra run for the batsman, and one extra ball for the bowler. The second penalty ball results in three extra runs for the batsman, but no extra balls for the bowler. 

Any ball that the umpire deems to be too wide for the batsman to play, shall be called a wide.

Any ball that passes wide of leg stump, shall be deemed a wide, unless batman has stepped to leg side and the ball passes between the stumps and the batsman.

No balls may only be called by the official Last Man Stands umpire.



In the Last Over of an innings all penalty balls will result in 1 extra ball and only 1 run, i.e. there is no limit to balls bowled and only one run is added to all Penalty Balls. Example 1: if a wide is bowled on the 5th ball the batsmen gets 1 run, the bowler then bowls another ball, which is also a wide, the bowler bowls another ball and the batsmen gets 1 run. If a penalty Ball is bowled at the end of the over, the 1st ball of the very next over is a FREE HIT.

For the purpose of a batsman's strike rate, all balls faced count against the batsman.



When permitted, each innings will have 10 overs bowled from one end before swapping and bowling the remaining 10 overs from the other end. The fielding team will decide which end they want to start the innings and must in-form the umpire during the walk out to the middle to start the innings. 

The Umpire/Match Official must inform both teams prior to the toss if all overs are going to be bowled from one end. The Umpire/Match Official decision regarding if the 10 Over Changeover will happen is final.



Each team must make use of a minimum of 5 bowlers. A Maximum of 4 overs per bowler. 



The umpire may limit the run up to 10 metres or less if he feels the light is not good enough. No walking in is permitted i.e. walking and running must start from on or before the mark. The umpire at square leg may gently point this out to the LMS official, once the ball is dead.



A maximum of three fielders on each side of the pitch at all times (ie.3 fielders on offside and three on onside) except during the fielding power play (see below). The wicket keeper has to be within 15 metres of the stumps (i.e. keeper not long stop). It is the responsibility of the Fielding captain to ensure that fielding restrictions are adhered to. In the event of a delivery being bowled with an illegal field, the umpire will signal a no-ball, and a free-hit will be awarded on the following ball. There are no inner fielding restrictions or inner circle in LMS Cricket.



The Fielding Power Play allows captains to set a 4-2 field for power play overs. In other words, the fielding team is allowed a maximum of four players on one side of the wicket during the power play overs. It is optional for the captain to have a 4-2 field or a 3-3 setting during the power play overs.The fielding power play automatically starts in the 1st 4 overs and the last 2 overs of an innings.


A team has 60 minutes to bowl their 20 overs (3 minutes per over). With a 5 minute changeover between innings. The umpires' will be strict on this. Due to this rule, no queries (except wicket appeals) will be taken during an over - the umpire/scorer will announce the score at the end of each over. Keep queries with the umpire to a minimum and only at the end of an over. The coin toss must be done 10 minutes before the start time of the game. Any deductions made by an umpire must be clearly communicated to both teams. 



When fielding first - Every over bowled after 60 min, the umpire may deduct the same amount of overs (or less) from your batting innings eg. if 2 overs are bowled after 60 min, your team may be deducted two overs when batting, and only receive 18 overs to bat. 

When fielding second - For each  over you do not bowl the opposition will receive 20 runs. The umpire will consider valid time delays in the equation.



For every three minutes that a game starts late due a team arriving late, the umpire may, at his discretion (based on circumstances, logistical knock on effects and amount of light left in day etc.), deduct one over from the game. In this situation should the umpire feel it necessary to deduct overs, he must clearly inform both team's at the start of play. 

Deductions will be made from the late teams batting innings

For Example :Team A arrives 6 minutes late, they may have 2 overs deducted from their batting innings.



In the majority of LMS games, the square leg umpire is the responsibility of the next batsmen into bat. Only one person may stand as Square Leg umpire at any one time. The square leg umpire only decides run outs & stumpings. The official LMS umpire will call all No Balls and has the power to overule the square leg.



  • Each team fields with all 8 players.

  • The wicket keeper who starts keeping must be the wicket keeper for all seven balls.

  • Seven players bowl one ball and seven batsmen face one ball each in the LMS Eliminator Over.

  • The umpire must be made aware of the nominated player who will not bat from each team before the start of each innings.

  • In other words both teams face a seven ball over. Each ball is played under the LastManStands rule so each batsman bats on his own and can only score 2,4 or 6. Batsmen can only be run out at the Wicket Keepers end as per the Last Man Stands rule.

  • If the last batsman hits the 7th ball for a 6 it’s worth 12.

  • The next batsman must stand at square leg (or be ready to come into bat straight away)

  • The next batsman and next bowler must make haste so as not to draw out the match any longer than necessary, as there may be other matches waiting to take place. Each eliminator should not last more than 5 minutes.

  • If a wide or no ball is bowled it must be bowled again by the same bowler to the same batsman. A wide is one run + extra ball.. A no ball is extra run + runs scored off ball + extra ball.

  • There is NO free hit under the LMS eliminator.

  • If the bowler balls a second penalty ball it needs to be bowled again as well. (In other words there is no penalty of 3 runs for a second penalty ball. The bowler will need to bowl a legal delivery before passing the ball on to the next bowler.)

  • The team with the highest score wins.

  • If scores are still tied after 7 balls the team who lost less wickets in the eliminator over wins.

  • If teams have lost the same amount of wickets the team with the most boundaries during the Eliminator over wins.

  • If the total number of boundaries are equal in the eliminator over as well, then the team with the highest boundaries scored during the game wins.

  • If the teams are still tied then the team with the highest world ranking goes through to the next round.



Each team is to provide their own equipment. Each team must have: three sets of batting pads, three sets of batting gloves, three thigh guards, three boxes, two bats, one pair of keeping gloves are the bare minimum required. Players are responsible for their own safety on the field. British Standard BS7928:2013 compliant helmets should be worn at all times when batting, wicket keeping up to the stumps and fielding in close (within 7 metres of the batsman). 

A list of helmets suitable for Men’s, Women’s and junior cricket is maintained and regularly updated at



All games are played at your own risk. Last Man Stands will not be held liable for any damage property or injury caused during a game to oneself or a third party. It’s every players’ responsibility to ensure that they are wearing appropriate protective equipment at all times.



Please assume all games are ON until you hear from your LMS league manager.

Your league managers details can be found on the venue page of your region, which can be found from here:

Reduced Overs


Every 3 minutes off the field will result in an over being lost in the game

The Duckworth-Lewis-Stern system is not  applicable.


  1. Games affected by Rain before the start of play

Every 3 minutes off the field will result in an over being lost in the game. Both teams have to bat a minimum of 8 over to constitute a game. Revised totals will be calculated on a runs per over basis. 

The table below shows that for every 6 minutes, the amount of time lost from each innings. 

Time off the field

Overs lost

6 Minutes

2 (1 over each innings)

12 Minutes

4 (2 overs each innings)

18 Minutes

6 (3 overs each innings

24 Minutes

8  (4 overs each innings)

30 Minutes

10 (5 overs each innings)

36 Minutes

12  (6 overs each innings)

42 Minutes

14 (7 overs each innings)

48 Minutes

16 (8 overs each innings)

54 Minutes

18 (9 overs each innings)

60 Minutes

20  (10 overs each innings)

66 Minutes

22  (11 overs each innings)

72 Minutes

24  (12 overs each innings)


PowerPlay Overs will be calculated as per the table below:

Overs in Innings

LMS Power Play


1st Over  Last Over


1st 2 Overs  Last Over


1st 3 Overs  Last Over


1st 3 Overs  Last 2 Overs


1st 4 Overs  Last 2 Overs


  1. Games Affected by Weather, during 1st innings

Every 3 minutes off the field will result in an over being lost in the game. Both teams have to bat a minimum of 8 over to constitute a game. Revised totals will be calculated on a runs per over basis. Wickets are not factored into the equation. Once the 1st innings has no available remaining overs to lose, the 2nd innings will be reduced by an over for every 3 minutes off the field

For example, if Team A has batted for 15 overs and the score is 150 (10 an over) when the game is delayed. Following the delay, it's worked out that Team B only has 10 overs to bat. The revised total would be 101 to win. If they scored 100 the game would be tie. 99 or less would mean Team A wins the game.


The table below shows that for every 6 minutes, the amount of time lost from each innings.

Time off the field

Overs lost

6 Minutes

2 (1 over each innings)

12 Minutes

4 (2 overs each innings)

18 Minutes

6 (3 overs each innings

24 Minutes

8  (4 overs each innings)

30 Minutes

10 (5 overs each innings)

36 Minutes

12  (6 overs each innings)

42 Minutes

14 (7 overs each innings)

48 Minutes

16 (8 overs each innings)

54 Minutes

18 (9 overs each innings)

60 Minutes

20  (10 overs each innings)

66 Minutes

22  (11 overs each innings)

72 Minutes

24  (12 overs each innings)


When possible every effort must be made to ensure both teams have batted at least 8 overs. For example during the 1st innings, if Team A has batted 10 overs and the weather forces the game to be delayed by 66 minutes, Team A will not bat again, and Team B will have 9 overs to chase down the target.


3. Games Affected by Weather, during 2nd innings

The table below shows that for every 3 minutes, the amount of time lost from the 2nd innings. 

Time off the field

Overs lost

3 Minutes

1 over 2nd innings

6 Minutes

2 overs 2nd innings

9  Minutes

3 overs 2nd innings

12 Minutes

4  overs 2nd innings



Home Run Rule in Rain affected games

Each team needs to have an equal opportunity to hit a Home Run off the last ball of their batting  innings, if this is not possible due to an interruption (for example rain or an injury interruption) any Home Run scored will be reduced to 6 runs.

Scenario 1 - If during the 1st innings, the innings is delayed due to weather prior to the team reaching the 20th over (and they are unable to continue their innings), the home run rule will not apply for the 2nd innings. 

Scenario 2 - If a team batting first, has the opportunity to hit a home run on the last ball of their innings (whether their innings has been reduced or not). The team batting second will also have an opportunity to hit a home run off the last ball of their innings. 

For example, the game is reduced to 16 overs aside. The last ball of the 16th over for Team A is an opportunity for them to hit a home run. It then rains during the interval, and Team B only has 12 overs to bat. The last ball of the 12th over will be the opportunity for Team B to hit a home run if required.

Scenario 3 -  If a team batting first hits a home run at the end of their innings but the team batting 2nd is rained off before the completion of their innings (meaning they did not have the opportunity to hit a home run), the team batting 2nd will have 6 runs added to their total. If the team batting first does not hit a home run, there will be no amendment. 

For example: 

Team A bats first. 

Team A scores 200 off 20 overs with a home run off the last ball. 

Team B batting 2nd is on 98 for the loss of 1 wicket after 10 overs. 

It then rains heavily and no further play is possible. 

Team B did not get the opportunity to hit a home run and Team A did hit a home run. 

Team B revised score would be adjusted by an extra 6 runs to 104. 

Team A run rate 10. 

Team B run rate = 10.4. 

So Team B is awarded the game.

Overs per bowler in rain reduced games

No bowler shall bowl more than 4 overs in an innings. 

In a delayed or interrupted match where the overs are reduced for both teams or for the team bowling second;  for innings of rescheduled length of at least 10 overs, no bowler may bowl more than one-fifth of the total overs allowed.
Where the total overs is not divisible by 5, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance.

for innings of rescheduled length of between 5 and 9 overs, no bowler may bowl more than two overs. 

In the event of a bowler breaking down and being unable to complete an over, the remaining balls will be allowed by another bowler. Such part of an over will count as a full over only insofar as each bowler’s limit is concerned. 

To summarise;

20 overs: No bowler shall bowl more than 4 overs in an innings. 

16-19 overs: No bowler may bowl more than 4 overs and a minimum of 5 bowlers must be used in an innings. 

11-15 overs: No bowler may bowl more than 3 overs and a minimum of 5 bowlers must be used in an innings. 

8-10 overs: No bowler may bowl more than 2 overs  and a minimum of 5 bowlers must be used in an innings. 


Player Qualification Rules

All players must be registered on by the team organiser prior to playing a game of LastManStands. If this is not possible, the umpire is able to add a player via Live Scoring before, during or after the game. The player must present the umpire with their full name and a valid email address.

Players must playe under their own identity and may not play under another players name.

The Last Man Stands website is the only and final indication of a player's number of games for a specific team. 

Players must be 16 years or older to play in LastManStands senior leagues if permission from the parent has been sought and gained then a player under the age of 16 can play provided guardians and officials agrees he is up to the standard and able to take a full part in the game and enforce that he wears a helmet, box, gloves and batting pads in line with standards for junior players.

Local Leagues 

Local League managers will enforce any specific rules regarding player eligibility for local leagues.

Local League Finals

Local League managers will enforce any specific rules regarding player eligibility for local league finals. League Managers will send out the eligibility criteria for Local League Finals to teams well in advance.

Regional & National Events

The qualification criteria for each Regional and National Champs event will be determined by Last Man Stands Tournament Directors before each event.  Prior to the events, the onus is on the team organiser to ensure the team fully understands the player qualification rules!

World Champs Events

The qualification criteria for each World Championship event will be determined by Last Man Stands Tournament Directors before each event. Prior to the events, the onus is on the team organiser to ensure the team fully understands the player qualification rules!

Tours Events including WCQ Events

The specific qualification criteria for each LMS Tour event will be announced on the launch of each event. Unless mentioned otherwise, there are however no player restrictions for LMS Tour Events and WCQ Events.



Points System

A.) League Table points:

Winning the match - 6 Points

Match Tied or Game is rained out - 4 Points

20% Bonus Point - 2 Points

Team in full LMS Shirts - 1 Point

Team in matching coloured Trousers - 1 Point

Team Forfeits match - 10 points for the Opposition and -1 for the team that forfeits

If teams are tied on points, the amount of WINS is used as a differentiator, if teams are still tied on points the NRR is used as a differentiator. 


Only shirts purchased from qualify for the shirt point.


B.) Bonus Points 20% Rule:

Only one team can win the bonus points on offer. 

To receive these bonus points when your team wins the match, you need to win by greater than 20%. To receive these bonus points when your team loses the match, you need to lose by 20% or less.

How does the system calculate this?

If the winning team bats first and restricts the opposition's score to at least 20% less than their score, the winning team will be awarded the bonus points.For Example - Team A Bats first and scores 100 and they restrict Team B to 79 in their innings. Team A will receive the bonus points. If Team B scores 80 runs or more they will be awarded the bonus points. 


If the winning team bats seconds and chases down the target with more than 20% of the innings remaining they will be awarded the bonus points. In a traditional LMS game the target will need to be achieved on or before 15.4 overs.

C.) Clothing Bonus Points:

There will be two clothing bonus points available, one for the entire team wearing matching official Last Man Stands shirts, and one for wearing the same coloured trousers or shorts (The colour of the trousers/shorts do not need to match shirts colour).

If a team does not have the official LMS shirts, then they do not qualify for the trousers points. 

All 8 players must be in uniform for bonus points to apply.

The umpire's decision is final.

Only shirts purchased from will qualify for the Shirt point.



All games are assumed ON, regardless of the weather until LastManStands calls the game off. Teams not arriving will forfeit the match for failure to arrive, and it will be viewed as a No Show.

At the start of the season, the league manager will set out fixtures for the upcoming season. 

There may be a time during the season, where a team needs to request a game to be rescheduled. This request needs to be made to the League Manger with a minimum of 10 days notice to the game. 

Where possible the League Manager will work with the team to move the game to a new date. If this is not possible, the team that forfeits will be liable for their own full match fees for that game and the opposition will be awarded the points.

If a team pulls out of the fixture on the day of the game they will be required to pay match fees for both teams.

Teams that forfeit will have -1 point taken from them on the league table. The opposition will receive a full 10 points for the game.

This will reflect as 50-0. The Team who do not forfeit will be entered as batting 1st,will be awarded 50 runs after 20 overs without loss and be given LMS Shirt & Trouser points.The team that forfeits will be awarded 0 after 1 over for 8 wickets and no LMS Shirt & Trouser points will be awarded. 


1st & 2nd Offence - Match fees x two paid, a 50-0 loss & -1 point

3rd Offence - Match fees x two teams paid & team gets replaced in league and gets sent an invoice to settle the balance on the team statement for the scheduled league games.



Players are able to provide feedback on their overall experience of Last Man Stands by the Player satisifation rating.

Team Organisers are also able to provide feedback on each game they play of Last Man Stands by visiting the “Fixture Feedback” form which is available on their player dashboard. 

If you wish to escalate a matter further please contact your local league manager via email. If you are not satisfied with the outcome or the response from them, you are welcome to email LMS Global via [email protected] and provide as much information as possible. 

Please note only a Captain/Team Organiser may escalate any issues to LMS Global. Therefore, please could all players with grievances please refer to their team organiser.


The Spirit of Cricket and LMS Player Code of Conduct

LMS seeks to foster a friendly atmosphere of fun and competition between all teams, officials and spectators/supporters. Every player, official and supporter is responsible for ensuring that the atmosphere both on and off the field is one that promotes fun and fair play. Last Man Stands Cricket is a team sport and each individual is an important component in the success of their team and the tournament. 

Spirit of Cricket

Cricket is known as the Gentleman's Game and we at LMS feel that it is important that the game be played in the right manner that embodies the Spirit of Cricket. LMS is a game of cricket that owes much of its unique appeal to the fact that it should be played not only within its Rules, but also within the Spirit of the Game. 

Any action which is seen to abuse this spirit causes injury to LMS itself. The major responsibility for ensuring the spirit of fair play rests with the Team Organiser but all players are expected to take ownership of their actions before, during and after the game.

The object of LMS FairPlay Standards is to promote fair play, discipline and a sense of sportsmanship to ensure that all involved can compete and enjoy the game of Last Man Stands. 

Treat all players and property as you would like to be treated. Encourage your teammates to keep verbal attacks out of the game and avoid foul language. Vitally, remember without the opposition or umpire there is no game.

LMS Code of Conduct and Fair Play Standards

LMS is committed to maintaining the highest standards of behaviour and conduct. This Code of Conduct incorporates the Spirit of Cricket, as set out below. It applies to all games. While all players carry responsibility, it is the Team Organiser who is responsible at all times for ensuring that play is conducted within the Spirit of Cricket, as well as within the LMS Rules.

Players must at all times accept the umpire’s decision. Players must not show dissent at the umpire’s decision or react in a provocative or disapproving manner towards another player or a spectator. This applies equally to dismissals and unsuccessful appeals as to the judgment of calls on no-balls, wides etc. 

Players shall not intimidate, assault or attempt to intimidate or assault an umpire, another player or a spectator.

Players shall not use crude and/or abusive language nor make offensive gestures or hand signals nor deliberately distract an opponent. The use of offensive language toward an Umpire shall also not be used.

Players shall not make racially abusive comments nor indulge in racially abusive actions (or any act that is reasonably likely to threaten, disparage, vilify, offend, insult, humiliate or intimidate another person or group based on skills, race, sexual orientation, religion, descent, colour or national or ethnic origin) against fellow players, officials and supporters/spectators. 

Team Organisers and Players must take a collective responsibility for ensuring there is no fraudulent activity within their team. This includes altering playing records, changing players names or playing someone under an incorrect name.

Please note that the points listed above are not exhaustive and merely serve as a guideline in terms of what can be deemed to be inappropriate conduct.

By participating in LMS all players and officials are deemed to have read and understood the LMS Rules and LMS FairPlay Standards and are expected to adhere to them.

Breaches of LMS Fair Play Standards

According to the Rules, the umpires are the sole judges of fair and unfair play during the game. The umpires may intervene at any time, when deemed appropriate. Team Organisers are expected to support umpires and LMS administrators by reminding players of the fair play standards during, before and after LMS games.

Breaches in fair play standards are unacceptable and may incur penalties including the suspension of players and disqualification of teams. The length of player suspensions and team disqualifications will be determined by the severity of the incident. LMS administrators have the right to enforce any length of ban which they see fit. LMS administrators will handle all matters fairly and on an objective basis and will consult all those concerned in the event of any issues relating to the FairPlay Standards. 

Teams that have players continually breaching the FairPlay standards, may also be asked to leave the league permanently.



Payment of Match Fees

Game fees must be paid prior to any match being played. Any team that commits to playing in a Last Man Stands league is liable in full for all the matches scheduled for that league. If you are unsure of how many match fees you are liable for, the onus is on the team organiser to find out from Last Man Stands.

In the event of rained out games, matches will either be rescheduled or a credit for the match will be added to the team statement.

For further information please see our Terms and Conditions


Covid 19 Rules

If you observe that you have any respiratory illness symptoms possibly related to Covid-19 as described by your local health authority, please stay home. By turning up to play, you are confirming that you have self screened at home and are not displaying symptoms.


All local government rules and regulations, must be adhered to at all times. 


Pre -select your Match Day Team: 

The match day team players must be pres-elected a minimum of one hour before the game start time, by the team organiser.

We can not allow any team organisers to utilise the umpires tablet or phone to select his team as this will potentially compromise our umpires safety & your safety. If you are unsure how to do this please contact your league manager.

Players must only make themselves available if they have self screened for symptoms.

Gloves permitted in outfield:

The use of gloves is permitted in the outfield, as long as the gloves have no webbing and are not wicket keeping gloves or baseball mitts.

Shining the ball:

No player may apply saliva or sweat on the ball.

Don’t pass cap/jumper to Umpire:

No handing the cap or any clothing to the umpire. This can be placed on the 12 metre run up mark or outside the boundary or behind the wicket keeper. If any of the bowler's clothing is on the 12 metre run up mark, and the ball makes contact with the clothing, no penalty runs will be awarded to the batting team. Please keep it tidy and in line with the sets of stumps.

The “no-handshake” rule: 

This means that no handshakes, “high-fives”, hugs or any physical touch will be allowed. Please keep your physical distance at all times.

No sharing equipment:

No sharing of any cricket equipment, shirts, caps etc.

We trust that you see these precautions in a positive light and that being proactive is probably the best form of defence in a situation like this. Should a vaccine or treatment be found and the tide has turned in the fight against the virus, we will review the above rules.


Covid 19 Guidance

The below do not form part of LMS rules and are here for guidance purposes only, however all local government rules and regulations, must be adhered to at all times.

Please wash hands before and after each match. 

Keep your physical distance from others. Batsman waiting to bat encouraged to sit at least 1.5 metres apart.

Please do not share water bottles or any form of juice/cold drinks/beers.

After the game has completed, please  do not loiter. Please pack up your kit and disperse from the cricket field.

Please could all players carry their own sanitizer in their kit bag for cricket.

Wicket Keepers are encouraged to mask up should they be standing up close to the wicket.

All players are encouraged to wear a non medical face mask or face shield, when not playing.  eg. batsmen waiting their turn.


More information & guidance  from WHO


These  Last Man Stands rules ©, are subject to copyright since 2005, are the official rules for Last Man Stands ® ™ as developed by LMS Global and may be changed at LMS Global's discretion.
Over and above this Last Man Stands ® ™   is a registered trademark of LMS Global.

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