Cricket is known as "The Gentleman's Game". The cricket rules below may differ slightly from those derived by the ICC (i.e. to ensure all players get maximum reward for their two hour game) yet we feel it's important to note that it should still be played in the right manner..."The Spirit of Cricket".
Below is a list of Last Man Stands' cricket rules. Aside from the below the ICC laws of limited overs cricket apply.
(© Copyright LastManStands.com )
A.) LAST MAN STANDS RULE All 8 wickets are needed to bowl a team out. When the seventh wicket falls, the Last Man Stands (on his own) The Last Man can only score 2, 4 or 6 off any ball. The ball is only dead when the batsman is behind the batting crease at the strikers end of pitch. When the Last Man Stands, he / she can only be run out at the batting crease (keepers end). If a batsman is run out under this rule he will not get any runs for completing the first run (in other words it's two if he completes the two and zero if he does not).
B.1) DOUBLE PLAY - Two players can be dismissed off the same delivery. CAUGHT OUT and RUN OUT:
When the striker is out caught, the fielding team may run the non-striker out if he is out of his crease. The ball is only dead when the non-striker has grounded his bat at the bowlers end of the pitch (popping crease). A DOUBLE PLAY can only be affected off a catch and can only be completed at the non-striker's end. (The bowler is only awarded the caught wicket, and the team is awarded the run out wicket.)
B.2) STEAL - The non-striker can STEAL two runs IF the striker is out caught:
If the the non-striker is able to run a TWO (i.e. he runs to the strikers end of the pitch, grounds his bat behind the batting crease and returns to the non-strikers end and grounds his bat behind the popping crease) and this is completed before the fielding side is able to break the stumps with the ball at the non-strikers end then a total of TWO runs will be added to the batting score as extras.
The maximum amount of runs a player can steal is two runs i.e. there will be no additional runs for over throws whether the ball goes over the boundary or not.
The STEAL rule will not be in play for the final ball of an innings. For example, on the last ball of the innings i.e. when the batsman has an opportunity to hit a Home Run, the non striker will not be able gain two runs by touching down at both ends, but he can still be out on the DOUBLE PLAY.
If overs are reduced mid game and the overs available for both innings are the same, the Power Play overs that occur in 1st innings will happen in 2nd innings.
D.) PENALTY BALLS A penalty ball is a wide or a no ball. The 1st penalty ball results in one extra run for the batsman, and one extra ball for the bowler. The second penalty ball results in three extra runs for the batsman, but no extra balls for the bowler. Except for the Last Over of an innings. For purpose of a batsman's strike rate, all balls faced count against the batsman.
D1.) Wide a ball that the bastman can not reach. Any delivery that goes past the leg stump is deemed a wide. Any delivery outside the marker on the offside is deemed a wide (the umpires discretion is permitted with regards to what this marker is). Any delivery that bounces above the batsman's head is deemed a wide. Any delivery bowled on a synthetic wicket that does not first bounce on the synthetic is deemed a wide. (If you hit a delivery, that would have been deemed a wide, the ball is no longer a wide)
D2.) No ball If the bowler's front foot over steps the bowling crease it is a No Ball. Any delivery, which passes or would have passed on the full above waist height of the striker standing upright at the popping crease is to be deemed a no ball.These are to be called by the LMS Official and not the square leg umpire/next batsmen in. The 2nd Shoulder high delivery in the over is deemed a No Ball. Any ball that bounces three times or more before reaching the batsman's crease is a No Ball. If the batsman advances down the pitch to meet the ball then the umpire will need to make a judgement on where the ball would have passed him had he remained standing upright in his crease. (Please see MCC law 42.6 (b) here: http://www.lords.org/mcc/laws-of-cricket/laws/law-42-fair-and-unfair-play/ ).
D2.1) ONE 'SHOULDER HIGH BALL' PER OVER (assuming the ball has bounced and that it's not too high or wide to be reached by the batsman). After a ball has passed shoulder height, the umpire is too indicate 'one' for the over. All balls shoulder height there after will be deemed a NO BALL.
- If a No Ball is bowled at the end of the over, the 1st ball of the very next over is a FREE HIT.
- If a Penalty Ball is bowled during a FREE HIT, the batsmen receives the extra 3 runs (and any extra runs he gets off that ball eg. wide that goes for 4 = 7, or no ball that gets hit for six = 9) and the Free Hit is carried over to the next ball, even if the next ball is in the next over.
- You can only be out 'run out' off a No Ball.
- If a run has been taken during a 'No Ball', the field, may be changed for the FREE HIT. If no run has been taken the field setting must remain the same as the previous ball.
Example 1: if a wide is bowled on the 5th ball the batsmen gets 1 run, the bowler then bowls another ball, which is also a wide, the bowler bowls another ball and the batsmen gets 1 run.
F.) MAXIMUM OF 4 OVERS PER BOWLER & MINIMUM OF 5 BOWLERS PER INNINGS In a twenty over innings, your team must make use of a minimum of 5 bowlers. In a twenty over a side match your team has the option to have five bowlers bowl 4 overs each, or you can have six, seven, or eight bowlers bowling less than 4 overs. In a reduced game where it rains and the team bowling second only has 8 overs to bowl, you are still required to make use of a minimum of 5 bowlers.
G.) BOWLERS RUN UP IS RESTRICTED TO 12 METRES from the STUMPS. The umpire may limit the run up to 10 metres or less if he feels the light is not good enough. No walking in is permitted i.e. walking and running must start from on or before the mark. The umpire at square leg may gently point this out to the LMS official, once the ball is dead.
H.) FIELDING RESTRICTIONS A maximum of three fielders on each side of the pitch at all times (ie.3 fielders on offside and three on onside) except during the fielding power play (see below). The wicket keeper has to be within 15 metres of the stumps (i.e. keeper not long stop).
You may swap the wicket keeper during the game, however there will be no time allowance granted for this, therfor advisable to do this after 10 overs should you wish to.
In other words, the fielding team is allowed a maximum of four players on one side of the wicket during the power play overs. It is optional for the captain to have a 4-2 field or a 3-3 setting during the power play overs.
The fielding power play automatically starts in the 1st 4 overs and the last 2 overs of a match.
In an innnings that has been reduced in total overs, the power play overs will be as per the table below:
|Overs in Innings||
LMS Power Play
|8||1st Over / Last Over|
|9-11||1st 2 Overs / Last Over|
|12-14||1st 3 Overs / Last Over|
|15-18||1st 3 Overs / Last 2 Overs|
|19-20||1st 4 Overs / Last 2 Overs|
For every three minutes that a game starts late due a team arriving late, the umpire may, at his discretion (based on circumstances, logistical knock on effects and amount of light left in day etc.), deduct one over from the game. In this situation should the umpire feel it necessary to deduct overs, he must clearly inform both team's. Deductions will be made from the late teams batting inning's.
Example 1: If Team A arrives 6 minutes late, they may have 2 overs deducted from their battting innings.
Example 2: If Team A arrives late by 6 minutes and Team B arrives late by 6 minutes, they may both have 1 over deducted from their batting innings.
I.2)PENALTIES FOR NOT BOWLING OVERS IN TIME
When fielding first - Every over bowled after 60 min, the umpire may deduct the same amount of overs (or less) from your batting innings eg. if 2 overs are bowled after 60 min, your team may be deducted two overs when batting, and only receive 18 overs to bat.
When fielding second - For each over you do not bowl the opposition will receive 20 runs. The umpire will consider valid time delays in the equation.
The next batsmen in has only two minutes to get to the crease before being time out. (Next batsmen should be at square leg umpire)
J.) SQUARE LEG UMPIRE Only decides run outs & stumpings. The square leg umpire is the responsibility of the next batsmen into bat. Only one person may stand as Square Leg umpire at any one time. Should there be no square leg umpire, it becomes the Wicket Keepers responsibility to make a fair judgment. (And we all know what keepers are like).
L.) RETIRE @ 50 Once a batsman has 50 runs to his name, he must retire. He can return to bat should all other wickets fall OR if only retired batsmen are to come in after the current batsman reaches his 50 runs (then the current batsman will proceed to retire and the previously retired batsman waiting will resume his innings). When returning to the crease he must take up the crease position of leaving batsman. If there are multiple retired batsman, then they must return to the crease in the order that they retired. The Last Man Stands play rule only comes into play once 7 wickets have been taken.
L.1) Retire before 50. Players are not allowed to retire before they reach 50 runs unless otherwise agreed by the opposition captain. If it is obvious a player has a serious injury then the opposing captain and umpire may consult and permit the player to retire. (We hope common sense from both teams will prevail.)
L.2) Hit wicket - If a player hits his wicket or stands on his wicket, the fielding captain has the right to challenge the fall of the wicket if he deems the incident was deliberate action by the batsmen to get out. In the event of a challenge the umpire has the discretion to reverse the decision. The ball counts as a legal delivery and a dot ball and the player concerned must continue batting. (This rule is in place to ensure that players do not purposely hit the wicket to get a retired batsman back at the crease.)
M.) RAIN AFFECTED GAMES Every 3 and a half minutes off the field will result in an over being lost in the game. Both teams have to bat a minimum of 8 over to constitute a game (with respect to rain reduced games). Duckworth and Lewis system will not be used. Revised totals will be calculated on a runs per over basis. Games, that do not constitute a match will either be rescheduled or the teams will share the points and the game is marked as 50 runs each (with no bonus points for clothes).
N.) EQUIPMENT Each team is to provide their own equipment. Each team must have: three sets of batting pads, three sets of batting gloves, three thigh guards, three boxes, two bats, one pair of keeping gloves are the bare minimum required. Boxes are to be worn at all times by keepers and batsmen. Batsmen are advised to wear helmets and responsible for their own safety on the field. Balls, stumps, bails, boundaries are all provided by Last Man Stands. (For clothing point details: click here)
Each team fields with all 8 players.
The wicket keeper who starts keeping must be the wicket keeper for all seven balls.
Seven players' bowl one ball and seven batsman face one ball each in the LMS Eliminator Over.
In other words both teams face a seven ball over. Each ball is played under the LastManStands rule so each batsman bats on his own and can only score 2,4 or 6.
If the last batsman hits the 7th ball for a 6 its worth 12.
The next batsman in must stand at square leg.
After each delivery (when ball is dead) the umpire will shout game on or blow a whistle.
The next batsman and next bower must make haste so as not to draw out the match any longer than necessary, as there may be other matches waiting to take place. Each eliminator over should not last more than 5 minutes.
If a wide or no ball is bowled it must be bowled again by the same bowler to the same batsman. A wide is one run + extra ball. A no ball is extra run + runs scored off ball + extra ball.
There is NO free hit under the LMS eliminator.
If the bowler balls a second penalty ball it needs to be bowled again as well. (In other words there is no penalty of 3 runs for a second penalty ball. The bowler will need to bowl a legal delivery before passing the ball on to the next bowler.)
The team with the highest score wins.
If scores are still tied after 7 balls then the team who scored the most boundaries during the Eliminator over wins.
If the total number of boundaries are equal in the eliminator over as well, then the team with the highest boundaries scored during the game wins.
If the teams are still tied then the team with the highest world ranking goes through to the next round.
All players' must be registered on LastManStands.com by the team organiser prior to playing a game of LastManStands. If this is not possible, a request can be made verbally to the LMS Official for consent to play, in this instance the player must be registered on LastManStands.com within 12 hours of play.
The Last Man Stands website is the only and final indication of a players' number of games for a team.
A.) Player Qualification for Senior Leagues (age):
Players must be 16 years or older to play in LastManStands senior leagues if permission from the parent has been sought and gained then a player under the age of 16 can play provided guardians and officials agrees he is up to the standard and able to take a full part in the game and enforce that he wears a helmet, box, gloves and batting pads in line with standards for junior players.
B.) Player Qualification Criteria in League finals:
All Players must have played a minimum of one game in the current season (and have stats on the website for that team) to be eligible to play in the 1/4 finals, 1/2 finals and finals of local competition. A playersâ€™ games played for a team in all previous seasons have no bearing on his/her qualification for the KO round.
Players may only represent one team in any league K.O rounds.
*Certain leagues may increase the number of games required to be played by a player in the current season. If you are uncertain, check with your league manager.
If a team is short of players who meet the above minimum criteria for a 1/4 finals, 1/2 finals or finals they have two options:
1.) Forfeit the game
2.) They will need to contact their local league organiser, in writing, AT LEAST 24 HOURS BEFORE the game. The league organiser may facilitate the process of finding a player for the game. The incoming player will need to be given official clearance to play in the game. Clearance will only be given once the opposition captain has confirmed that he is happy the spirit of cricket has not been jeopardised. The opposition captain is entitled to insist the incoming player bats 8 and does not bowl more than 2 overs. The opposition skipper is also entitled to block the incoming player from taking part in the match.
(For Guidance : LMS view on this, is that if the incoming player is not strengthening the side the LMS spirit of cricket has been upheld.)
In the event that it becomes apparent that there has been a contravention of this rule after the game has been completed, the league manager in question may require that a replay occur, that the result stands or that the side contravening this rule forfeit the result. This all at the sole discretion of the league manager based on the circumstances on hand.
C.) National and Regional Championships Player Qualification Criteria:
The qualification criteria for each National Championship event will be determined by Last Man Stands official/Tournament Directors in each country before each event.
D.) Players may only represent one team per premier league:
Players may only represent one team per premier league. Clearance will only be given once the opposition captain has confirmed that he is happy the spirit of cricket has not been jeopardised. The opposition captain is entitled to insist the incoming player bats 8 and does not bowl more than 2 overs. The opposition skipper is also entitled to block the incoming player from taking part in the match.
* League Managers may at their discretion implement this rule to any leagues they run. If you are unsure whether this has been implemented in your local league, please contact your local league manager.
* It's important that leagues are played in the spirit of cricket, and team organisers make a genuine effort to create a unique team of players' where ever possible. If Team Organisers continually recruit the local gun ringer, and favour these players' over regular team players', the team organiser will most likely be continuing the cycle of being a few players' short each week.
E.) Player Qualification Criteria for World Championship:
The qualification criteria for each World Championship event will be determined by Last Man Stands Tournament Directors before each event.
The maximum number of players' in any team during a match is 8.
The minimum number of players' in a team is five.
Players may not be substituted during a game. If a player is injured during the game, another player may field in his place but may not bowl or bat. Team Organisers must register all their players on the website before the game.
A.) League Table points:
There are four methods to score points on the league table:
B.) Bonus Points 20% Rule:
To receive a bonus point the winning team has to win by a margin of 20% or more if the winning team does not win by 20% or more, then the losing team claims the points.
***Therefore only one team can get the 2 bonus points on offer.***
How does the system calculate this?
If the winning team batted first it checks their score * 0.8 > opposition score
If the winning team bowled first it checks if the amount of balls they faced < opposition balls faced * 0.8
- Team batting 1st Wins game & gets 20% BP: If Team A bats first and score 100. They then bowl Team B out for 79 (or less), Team A receives the bonus points.
- Team batting 1st Loses game & gets 20% BP: If Team A bats first and score 100. Team B score 101 in the 80th legal ball (or later) Team A receives the bonus points.
- Team batting 2nd Wins & gets 20% BP: If Team A bats first and score 100. Team B then scores 101, before the 80th legal ball (or sooner) or before 16 overs are COMPLETED in the innings , Team B receive the bonus points.
- Team batting 2nd Loses & gets 20% BP: If Team A bats first and score 100. They then bowl Team B out for 80 (or more but less than 100), Team B receives the bonus points.
If the score is chased down on the last ball of the 16th over (i.e. 80th ball) Team Batting 2nd does not get the bonus points.
C.) Clothing Bonus Points:
There will be two clothing bonus points available, one for the entire team wearing matching official Last Man Stands shirts, and one for wearing the same coloured trousers or shorts (note that the colour of the trousers do not need to match shirts colour).
- If a team does not have the official LMS shirts, then they do not qualify for the trousers points.
- All 8 players must be in uniform for bonus points to apply.
- The umpires decision is final.
Official LMS Shirts can only be purchased here:
D.) Rained Out Matches:
Will be rescheduled where possible. However, if they can not be rescheduled, each team will be awarded 50 runs after 20 overs with no wickets lost. No clothing points will be awarded to either team.
Teams cancelling will have -1 point taken from them on the league table. The opposition will receive a full 10 points for the game.
This will reflect as 50-0. Team arriving will be awarded 50 runs after 20 overs with out loss + LMS shirt point + trouser point, batting 1st and Forfeit team will be awarded 0 after 1 over for 8 wickets.
*** Please make all amendment requests via email to keep a written record. (Late cancellations should be followed up with a call to the league manager). ***
If a team requests a game time to be rescheduled, to be fair to the opposition, a team needs to give 10 DAYS NOTICE prior to the scheduled game.
Time reschedules within this period can not be guaranteed, as it's dependent on the opposition team accomodating you. If they are not able to accomodate your time change, please see details below of Postponement / Cancellation fees.
B.) CANCELLATION/ POSTPONEMENT FEE:
* Please note that the Fixture Reminder emails are for the use and benefit of the Team Organiser. Non availability via them does not inform the League Manager. Recheduling and Cancellations must be done via email directly with the League Manager, 10 days prior to your match. Late cancellations must be followed up verbally.
Unless, you have given 10 DAYS NOTICE prior to your match you will be charged your full match fees for the game cancelled. If a team pulls out of the fixture on the day of the game (or does not show up) they will be required to pay match fees for both teams. (LMS still have field, umpire and league manager costs and when teams pull out with such short notice the reputation of the Last Man Stands league takes a hit and costs ratios of running the league are increased). We hope that teams understand that this rule is in place to protect you, teams and the league - There is nothing worse than turning up for a game and the opposition dont turn up !
If you have given 10 days notice and the game can not be recheduled, for whatever reason, there will be NO CHARGE, but your team will forfeit the match. The team that cancels the initial scheduled game, forfeits the points.
1st Offence - Match fees x two paid, a 50-0 loss & -1 point
2nd Offence - Match fees x two paid, 50-0 loss & -1 point
3rd Offence - Match fees x two teams paid & team gets replaced in league and gets sent an invoice to settle the balance on the team statement for the scheduled league games.
All complaints are to be lodged in writing via email to your local league manger. If you are not satisfied with the outcome after raising the issue in writing via email with your local league manager, you are welcome to raise the issue with LMS Global via an email to email@example.com.
No player is to swear or abuse an LMS Official in any way what so ever.
No player is to swear or abuse the opposition in any way what so ever.
Players and teams at fault will be asked to leave the league. Our decision is final, there will be no tribunals. For further information please see our players' code of conduct in the Terms and Conditions . Any players' that bring the game in to disrepute, in any manner whatsoever will be subjected to a minimum of a 3 match ban.
Cricket is a gentlemans game. The main aspect of Last Man Stands is to have FUN, so let's keep it that way ; )
A) Paying Match Fees:
Game fees must be paid prior to any match being played. Any team that commits to playing a Last Man Stands' league is liable in full for all the matches scheduled for that league. If you are unsure of how many match fees you are liable for, the onus is on the team organiser to find out from Last Man Stands. In the event of rained out games a refund to the team organiser will apply based on the amount of overs not completed, except for games where the minimum of 8 overs of batting has been completed by both teams. Please refer to this Penalties link for fees related to no shows and cancellations.
B) Team Organiser's Surety:
The Team Organiser hereby irrevocably indemnify and keep identified the Owner/Management against all loss (consequential or otherwise), damage, injury and or death, cost, interest and expense which the Owner/Management may hereafter be held liable for, pay, incur or sustain in connection with any action, proceedings or claim being instituted against it by any party whomsoever, including the legal guardian of the minor child, directly or indirectly arising from or related to the use of all Last Man Stands facilities. In respect of all players involved in the above mentioned team including all minors. It is expressly agreed that the Owner/Management in its sole discretion may resolve any action; proceedings or claims instituted against it and all including the legal guardian shall abide and perform accordingly.
For further information please see our Terms and Conditions
Do you know what the definition of a SIX is? A SIX is achieved when a batsmen hits the ball over the boundary. Sounds wrong doesn't it?
But do you know what the definition of a boundary is? It's the exact point where the boundary rope touches the grass. Therefor if a ball lands on the rope it is a SIX!