Cricket is known as "The Gentleman\'s Game". The cricket rules below may differ slightly from those derived by the MCC (i.e. to ensure all players get maximum reward for their two hour game) yet we feel it\'s important to note that it should still be played in the right manner..."The Spirit of Cricket".

Below is a list of Last Man Stands\' cricket rules. Aside from the below the MCC laws of limited overs cricket apply.

(© Copyright )

SECTION I: LMS Rules of Play

SECTION II: Player Qualification Rules

SECTION III: Points (Table points, Bonus Points, Clothing Points, Rained Out Games, Forfeits)

SECTION IV: Scheduling Rules

SECTION V: Lodging Complaints & Discipline


SECTION VII: Cricket Pitch Measurements


SECTION I: LMS Rules of Play


Section I: LMS Rules of Play

A.) LAST MAN STANDS RULE All 8 wickets are needed to bowl a team out. When the seventh wicket falls, the Last Man Stands (on his own) The Last Man can only score 2, 4 or 6 off any ball. The ball is only dead when the batsman is behind the batting crease at the strikers end of pitch. When the Last Man Stands, he / she can only be run out at the batting crease (keepers end). If a batsman is run out under this rule he will not get any runs for completing the first run (in other words it\'s two if he completes the two and zero if he does not).


B.1) DOUBLE PLAY - Two players can be dismissed off the same delivery. CAUGHT OUT and RUN OUT:

When the striker is out caught, the fielding team may run the non-striker out if he is out of his crease. The ball is only dead when the non-striker has grounded his bat at the bowlers end of the pitch (popping crease). A DOUBLE PLAY can only be affected off a catch and can only be completed at the non-striker\'s end. (The bowler is only awarded the caught wicket, and the team is awarded the run out wicket.)

B.2) STEAL - The non-striker can STEAL two runs IF the striker is out caught:

If the the non-striker is able to run a TWO (i.e. he runs to the strikers end of the pitch, grounds his bat behind the batting crease and returns to the non-strikers end and grounds his bat behind the popping crease) and this is completed before the fielding side is able to break the stumps with the ball at the non-strikers end then a total of TWO runs will be added to the batting score as extras.

The maximum amount of runs a player can steal is two runs i.e. there will be no additional runs for over throws whether the ball goes over the boundary or not.

The STEAL rule will not be in play for the final ball of an innings. For example, on the last ball of the innings i.e. when the batsman has an opportunity to hit a Home Run, the non striker will not be able gain two runs by touching down at both ends, but he can still be out on the DOUBLE PLAY.


D.) PENALTY BALLS A penalty ball is a wide or a no ball. The 1st penalty ball results in one extra run for the batsman, and one extra ball for the bowler. The second penalty ball results in three extra runs for the batsman, but no extra balls for the bowler. Except for the Last Over of an innings. For purpose of a batsman\'s strike rate, all balls faced count against the batsman.

D1.) Wide a ball that the bastman can not reach. Any delivery that goes past the leg stump is deemed a wide. Any delivery outside the marker on the offside is deemed a wide (the umpires discretion is permitted with regards to what this marker is). Any delivery that bounces above the batsman\'s head is deemed a wide. 

D2.) No ball If the bowler\'s front foot over steps the bowling crease it is a No Ball. Any delivery, which passes or would have passed on the full above waist height of the striker standing upright at the popping crease is to be deemed a no ball. If the next batsman in is standing square leg umpire, these are to be called by the LMS Official. However if there are two LMS umpires the square leg umpire can call these, however the snr umpire can over rule if he feels an incorrect call has been made. The 2nd Shoulder high delivery in the over is deemed a No Ball. Any ball that bounces two times or more before reaching the batsman\'s crease is a No Ball. If the batsman advances down the pitch to meet the ball then the umpire will need to make a judgement on where the ball would have passed him had he remained standing upright in his crease. (Please see MCC law 42.6 (b) here: ). Any delivery bowled on a synthetic wicket that does not first bounce wholly on the synthetic surface is deemed a no-ball.

D2.1) ONE \'SHOULDER HIGH BALL\' PER OVER (assuming the ball has bounced and that it\'s not too high or wide to be reached by the batsman). After a ball has passed shoulder height, the umpire is too indicate \'one\' for the over. All balls shoulder height there after will be deemed a NO BALL.

D2.2) FREE HIT ALL NO BALLS will result in a FREE HIT on the following delivery for the batsman.

  • If a No Ball is bowled at the end of the over, the 1st ball of the very next over is a FREE HIT.
  • If a Penalty Ball is bowled during a FREE HIT, the batsmen receives the extra 3 runs (and any extra runs he gets off that ball eg. wide that goes for 4 = 7, or no ball that gets hit for six = 9) and the Free Hit is carried over to the next ball, even if the next ball is in the next over.
  • You can only be out \'run out\' off a No Ball.
  • If a run has been taken during a \'No Ball\', the field, may be changed for the FREE HIT. If no run has been taken the field setting must remain the same as the previous ball.

E.) LAST OVER In the Last Over of an innings all penalty balls will result in 1 extra ball and only 1 run, i.e. there is no limit to balls bowled and only one run is added to all Penalty Balls.

Example 1: if a wide is bowled on the 5th ball the batsmen gets 1 run, the bowler then bowls another ball, which is also a wide, the bowler bowls another ball and the batsmen gets 1 run.

F.) MAXIMUM OF 4 OVERS PER BOWLER & MINIMUM OF 5 BOWLERS PER INNINGS In a twenty over innings, your team must make use of a minimum of 5 bowlers. In a twenty over a side match your team has the option to have five bowlers bowl 4 overs each, or you can have six, seven, or eight bowlers bowling less than 4 overs. In a reduced game where it rains and the team bowling second only has 8 overs to bowl, you are still required to make use of a minimum of 5 bowlers.

G.) BOWLERS RUN UP IS RESTRICTED TO 12 METRES from the STUMPS. The umpire may limit the run up to 10 metres or less if he feels the light is not good enough. No walking in is permitted i.e. walking and running must start from on or before the mark. The umpire at square leg may gently point this out to the LMS official, once the ball is dead.

H.) FIELDING RESTRICTIONS A maximum of three fielders on each side of the pitch at all times (ie.3 fielders on offside and three on onside) except during the fielding power play (see below). The wicket keeper has to be within 15 metres of the stumps (i.e. keeper not long stop).

You may swap the wicket keeper during the game, however there will be no time allowance granted for this, therfor advisable to do this after 10 overs should you wish to.

H.1) FIELDING POWER PLAY - The Fielding Power Play allows captains to set a 4-2 field for  power play overs.

In other words, the fielding team is allowed a maximum of four players on one side of the wicket during the power play overs. It is optional for the captain to have a 4-2 field or a 3-3 setting during the power play overs.

The fielding power play automatically starts in the 1st 4 overs and the last 2 overs of a match.

In an innnings that has been reduced in total overs, the power play overs will be as per the table below:

Overs in Innings
LMS Power Play
8 1st Over / Last Over
9-11 1st 2 Overs / Last Over
12-14 1st 3 Overs / Last Over
15-18 1st 3 Overs / Last 2 Overs
19-20 1st 4 Overs / Last 2 Overs

If overs are reduced mid game and the overs available for both innings are the same, the Power Play overs that  occur in 1st innings will happen in 2nd innings.

It is the responsibility of the Fielding captain to ensure that fielding restrictions are adhered to. In the event of a delivery being bowled with an illegal field, the umpire will signal a no-ball, and a free-hit will be awarded on the following ball.

A team has 60 minutes to bowl their 20 overs (3 minutes per over). With a 5 minute change over between innings. The umpires\' will be strict on this. Due to this rule, no queries (except wicket appeals) will be taken during an over - the umpire/scorer will announce the score at the end of each over. Keep queries with umpire to a minimum and only at the end of an over. The coin toss must be done 10 minutes before the start time of the game. Any deductions made by an umpire, must be clearly communicated to both teams.


For every three minutes that a game starts late due a team arriving late, the umpire may, at his discretion (based on circumstances, logistical knock on effects and amount of light left in day etc.), deduct one over from the game. In this situation should the umpire feel it necessary to deduct overs, he must clearly inform both team\'s. Deductions will be made from the late teams batting inning\'s.

Example 1: If Team A arrives 6 minutes late, they may have 2 overs deducted from their battting innings.

Example 2: If Team A arrives late by 6 minutes and Team B arrives late by 6 minutes, they may both have 1 over deducted from their batting innings.


When fielding first - Every over bowled after 60 min, the umpire may deduct the same amount of overs (or less) from your batting innings eg. if 2 overs are bowled after 60 min, your team may be deducted two overs when batting, and only receive 18 overs to bat.

When fielding second - For each  over you do not bowl the opposition will receive 20 runs. The umpire will consider valid time delays in the equation.


The next batsmen in has only two minutes to get to the crease before being time out. (Next batsmen should be at square leg umpire)

J.) SQUARE LEG UMPIRE Only decides run outs & stumpings. The square leg umpire is the responsibility of the next batsmen into bat. Only one person may stand as Square Leg umpire at any one time. Should there be no square leg umpire, it becomes the Wicket Keepers responsibility to make a fair judgment. (And we all know what keepers are like).

K.) HOME RUN RULE If a player clears the ropes (i.e. hits a six) off the LAST available ball of the innings it is worth 12 runs! This rule applies to both the first and second innings. 
K.1) If a bowler bowls a no ball off the 5th ball of the last over, and is hit for 6 it is a Home Run, i.e. 12 runs + 1 run. If the batsmen then hits a six off the 6th ball of the last over it is also a Home Run, i.e 12 runs. However, if a bowler bowls a No Ball or wide before the 5th ball is bowled (balls 1-4) a Home Run can only be hit off the LAST ball of the over. EG if a bowler bowls 2 wides and 2 no balls, the batsmen can then only hit a Home Run on the 9th ball of the over as that is the Last ball of the innings. (Remember rule E. in the last over of the innings 5 official balls need to be bowled.)
K.2) If the side batting second need 4 to win, in the 18th over and the batsmen hits a six, again it is not a Home Run

L.) RETIRE @ 50 Once a batsman has 50 runs to his name, he must retire. He can return to bat should all other wickets fall OR if only retired batsmen are to come in after the current batsman reaches his 50 runs (then the current batsman will proceed to retire and the previously retired batsman waiting will resume his innings). When returning to the crease he must take up the crease position of leaving batsman. If there are multiple retired batsman, then they must return to the crease in the order that they retired. The Last Man Stands play rule only comes into play once 7 wickets have been taken. 

L.1) Retire before 50. Players are not allowed to retire before they reach 50 runs unless otherwise agreed by the opposition captain. If it is obvious a player has a serious injury then the opposing captain and umpire may consult and permit the player to retire. (We hope common sense from both teams will prevail.)

L.2) Hit wicket - If a player hits his wicket or stands on his wicket, the fielding captain has the right to challenge the fall of the wicket if he deems the incident was deliberate action by the batsmen to get out. In the event of a challenge the umpire has the discretion to reverse the decision. The ball counts as a legal delivery and a dot ball and the player concerned must continue batting. (This rule is in place to ensure that players do not purposely hit the wicket to get a retired batsman back at the crease.) 


M.) RAIN AFFECTED GAMES Every 3 and a half minutes off the field will result in an over being lost in the game. Both teams have to bat a minimum of 8 over to constitute a game (with respect to rain reduced games). Duckworth and Lewis system will not be used. Revised totals will be calculated on a runs per over basis. Games, that do not constitute a match will either be rescheduled or the teams will share the points and the game is marked as 50 runs each (with no bonus points for clothes).

N.) EQUIPMENT Each team is to provide their own equipment. Each team must have: three sets of batting pads, three sets of batting gloves, three thigh guards, three boxes, two bats, one pair of keeping gloves are the bare minimum required. Players are responsible for their own safety on the field. British Standard BS7928:2013 compliant helmets should be worn at all times when batting, wicket keeping up to the stumps and fielding in close (within 7 metres of the batsman). A list of helmets suitable for Men’s, Women’s and junior cricket is maintained and regularly updated at - Balls, stumps, bails, boundaries are all provided by Last Man Stands. Balls, stumps, bails, boundaries are all provided by Last Man Stands. (For clothing point details: click here)

O.) RISK All games are played at your own risk. Last Man Stands will not be held liable for any damage property or injury caused during a game to oneself or a third party.

P.) WEATHER Please assume all games are ON until you hear from LMS

Q.)Tied Matches in Knock Out game = LMS Eliminator Over

Each team fields with all 8 players.

The wicket keeper who starts keeping must be the wicket keeper for all seven balls.

Seven players\' bowl one ball and seven batsman face one ball each in the LMS Eliminator Over.

In other words both teams face a seven ball over. Each ball is played under the LastManStands rule so each batsman bats on his own and can only score 2,4 or 6.

If the last batsman hits the 7th ball for a 6 its worth 12.

The next batsman in must stand at square leg.

After each delivery (when ball is dead) the umpire will shout game on or blow a whistle.

The next batsman and next bower must make haste so as not to draw out the match any longer than necessary, as there may be other matches waiting to take place. Each eliminator over should not last more than 5 minutes.

If a wide or no ball is bowled it must be bowled again by the same bowler to the same batsman. A wide is one run + extra ball. A no ball is extra run + runs scored off ball + extra ball.

There is NO free hit under the LMS eliminator.

If the bowler balls a second penalty ball it needs to be bowled again as well. (In other words there is no penalty of 3 runs for a second penalty ball. The bowler will need to bowl a legal delivery before passing the ball on to the next bowler.)

The team with the highest score wins.

If scores are still tied after 7 balls then the team who scored the most boundaries during the Eliminator over wins.

If the total number of boundaries are equal in the eliminator over as well, then the team with the highest boundaries scored during the game wins.

If the teams are still tied then the team with the highest world ranking goes through to the next round.

SECTION II: Player Qualification Rules

All players\' must be registered on by the team organiser prior to playing a game of LastManStands. If this is not possible, a request can be made verbally to the LMS Official for consent to play, in this instance the player must be registered on within 12 hours of play.

The Last Man Stands website is the only and final indication of a players\' number of games for a team.

A.) Player Qualification for Senior Leagues (age):
Players must be 16 years or older to play in LastManStands senior leagues if permission from the parent has been sought and gained then a player under the age of 16 can play provided guardians and officials agrees he is up to the standard and able to take a full part in the game and enforce that he wears a helmet, box, gloves and batting pads in line with standards for junior players.

B.) Player Qualification Criteria in League finals:
All Players must have played a minimum of one game in the current season (and have stats on the website for that team) to be eligible to play in the 1/4 finals, 1/2 finals and finals of local competition. A players’ games played for a team in all previous seasons have no bearing on his/her qualification for the KO round.

Players may only represent one team in any league K.O rounds.

*Certain leagues may increase the number of games required to be played by a player in the current season. If you are uncertain, check with your league manager.

If a team is short of players who meet the above minimum criteria for a 1/4 finals, 1/2 finals or finals they have two options:

1.) Forfeit the game


2.) They will need to contact their local league organiser, in writing, AT LEAST 24 HOURS BEFORE the game. The league organiser may facilitate the process of finding a player for the game. The incoming player will need to be given official clearance to play in the game. Clearance will only be given once the opposition captain has confirmed that he is happy the spirit of cricket has not been jeopardised. The opposition captain is entitled to insist the incoming player bats 8 and does not bowl more than 2 overs. The opposition skipper is also entitled to block the incoming player from taking part in the match.

(For Guidance : LMS view on this, is that if the incoming player is not strengthening the side the LMS spirit of cricket has been upheld.)

In the event that it becomes apparent that there has been a contravention of this rule after the game has been completed, the league manager in question may require that a replay occur, that the result stands or that the side contravening this rule forfeit the result. This all at the sole discretion of the league manager based on the circumstances on hand.

C.) National and Regional Championships Player Qualification Criteria:
The qualification criteria for each National Championship event will be determined by Last Man Stands official/Tournament Directors in each country before each event. 

England National Finals Player Qualification Criteria:

All players must have a played a minimum of 3 games for their team during the 2019 season. Players are only allowed to represent one team at Regional Finals and National Finals. Teams must provide a squad list of a maximum of 11 players, 24 hours before the first game. Any changes to this squad list after this time will need to be approved by Tournament Directors. Players must provide photographic ID in order to participate in the event. Players will be refused permission to play if ID not supplied. 

D.) Players may only represent one team per premier league:
Players may only represent one team per premier league. Clearance will only be given once the opposition captain has confirmed that he is happy the spirit of cricket has not been jeopardised. The opposition captain is entitled to insist the incoming player bats 8 and does not bowl more than 2 overs. The opposition skipper is also entitled to block the incoming player from taking part in the match.

* League Managers may at their discretion implement this rule to any leagues they run. If you are unsure whether this has been implemented in your local league, please contact your local league manager.

* It\'s important that leagues are played in the spirit of cricket, and team organisers make a genuine effort to create a unique team of players\' where ever possible. If Team Organisers continually recruit the local gun ringer, and favour these players\' over regular team players\', the team organiser will most likely be continuing the cycle of being a few players\' short each week. 


E.) Player Qualification Criteria for World Championship:
The qualification criteria for each World Championship event will be determined by Last Man Stands Tournament Directors before each event. 

F.) Teams

The maximum number of players\' in any team during a match is 8.

The minimum number of players\' in a team is five.

Players may not be substituted during a game. If a player is injured during the game, another player may field in his place but may not bowl or bat. Team Organisers must register all their players on the website before the game.


A.) League Table points:

There are four methods to score points on the league table:

 6 points for a win
 4 points for a tie or rained out game 
 2 bonus points 20% rule "win v loss" (In league standing see 20%BP)
 1 point for LMS Shirt ( In league standing see SBP)
 1 Point for identically coloured matching Trousers (In league standing see TSBP)
-1 for team that forfeits and 10 for the team that does not forfeit (In league standing see BP)
If teams are tied on points WINS is used as a differentiator, if teams are still tied on points the NRR is used as a differentiator.
Only shirts purchased from qualify for the shirt point.

B.) Bonus Points 20% Rule:

Only one team can win the bonus points on offer.

To receive these bonus points when your team loses the match, you need to lose by  20% or less.
To receive these bonus points when your team wins the match, you need to win by  greater than 20%.

How does the system calculate this?

If the winning team batted first, the system calculates Total Runs scored in 1st innings * 0.8 > opposition score


If the winning team batted second, the system calculates the amount of balls for 2nd innings awarded (usually 100 balls, unless game reduced) < actual 2nd innings balls faced * 0.8 ; therfor the team batting second is required to reach target, before the 80th ball is bowled. The 79th ball is 15.4 overs.


C.) Clothing Bonus Points:

There will be two clothing bonus points available, one for the entire team wearing matching official Last Man Stands shirts, and one for wearing the same coloured trousers or shorts (note that the colour of the trousers do not need to match shirts colour).

  • If a team does not have the official LMS shirts, then they do not qualify for the trousers points. 
  • All 8 players must be in uniform for bonus points to apply.
  • The umpires decision is final.

Official LMS Shirts can only be purchased here:

Last Man Stands Cricket Team Clothing in Orange 


D.) Rained Out Matches:

Will be rescheduled where possible. However, if they can not be rescheduled, each team will be awarded 50 runs after 20 overs with no wickets lost. No clothing points will be awarded to either team.

E.) Forfeits:

Teams cancelling will have -1 point taken from them on the league table. The opposition will receive a full 10 points for the game.

This will reflect as 50-0. Team arriving will be awarded 50 runs after 20 overs with out loss + LMS shirt point + trouser point, batting 1st and Forfeit team will be awarded 0 after 1 over for 8 wickets. 

SECTION IV: Scheduling

*** Please make all amendment requests via email to keep a written record. (Late cancellations should be followed up with a call to the league manager). ***

All games are assumed ON, regardless of the weather until LastManStands call the game off.
Teams not arriving will forfeit the match for failure to arrive, and it will be viewed as a NO SHOW.

If a team requests a game time to be rescheduled, to be fair to the opposition, a team needs to give 10 DAYS NOTICE prior to the scheduled game.

Time reschedules within this period can not be guaranteed, as it\'s dependent on the opposition team accomodating you. If they are not able to accomodate your time change, please see details below of Postponement / Cancellation fees.


* Please note that the Fixture Reminder emails are for the use and benefit of the Team Organiser. Non availability via them does not inform the League Manager. Recheduling and Cancellations must be done via email directly with the League Manager, 10 days prior to your match. Late cancellations must be followed up verbally.

Unless, you have given 10 DAYS NOTICE prior to your match you will be charged your full match fees for the game cancelled. If a team pulls out of the fixture on the day of the game (or does not show up) they will be required to pay match fees for both teams. (LMS still have field, umpire and league manager costs and when teams pull out with such short notice the reputation of the Last Man Stands league takes a hit and costs ratios of running the league are increased). We hope that teams understand that this rule is in place to protect you, teams and the league - There is nothing worse than turning up for a game and the opposition dont turn up !

If you have given 10 days notice and the game can not be recheduled, for whatever reason, there will be NO CHARGE, but your team will forfeit the match. The team that cancels the initial scheduled game, forfeits the points.



1st Offence - Match fees x two paid, a 50-0 loss & -1 point

2nd Offence - Match fees x two paid, 50-0 loss & -1 point

3rd Offence - Match fees x two teams paid & team gets replaced in league and gets sent an invoice to settle the balance on the team statement for the scheduled league games.

SECTION V: Lodging Complaints & Discipline

All complaints are to be lodged in writing via email to your local league manger. If you are not satisfied with the outcome after raising the issue in writing via email with your local league manager, you are welcome to raise the issue with LMS Global via an email to [email protected] 

  • No player is to swear or abuse an LMS Official in any way whatsoever.
  • No player is to swear or abuse the opposition in any way whatsoever.
  • Players and teams at fault may be asked to leave the league.
  • Our decision is final, there will be no tribunals.
  • Any players\' that bring the game in to disrepute, in any manner whatsoever will be subjected to a minimum of a 3 match ban.

For further information please see our players\' code of conduct in the Terms and Conditions .

Cricket is a gentleman\'s game. The main aspect of Last Man Stands is to have FUN, so let\'s keep it that way ;  )



A) Paying Match Fees: 

Game fees must be paid prior to any match being played. Any team that commits to playing a Last Man Stands\' league is liable in full for all the matches scheduled for that league. If you are unsure of how many match fees you are liable for, the onus is on the team organiser to find out from Last Man Stands. In the event of rained out games a refund to the team organiser will apply based on the amount of overs not completed, except for games where the minimum of 8 overs of batting has been completed by both teams. Please refer to this Penalties link for fees related to no shows and cancellations. 

B) Team Organiser\'s Surety:

The Team Organiser hereby irrevocably indemnify and keep identified the Owner/Management against all loss (consequential or otherwise), damage, injury and or death, cost, interest and expense which the Owner/Management may hereafter be held liable for, pay, incur or sustain in connection with any action, proceedings or claim being instituted against it by any party whomsoever, including the legal guardian of the minor child, directly or indirectly arising from or related to the use of all Last Man Stands facilities. In respect of all players involved in the above mentioned team including all minors. It is expressly agreed that the Owner/Management in its sole discretion may resolve any action; proceedings or claims instituted against it and all including the legal guardian shall abide and perform accordingly.


For further information please see our Terms and Conditions 


Rule Trivia:

Do you know what the definition of a SIX is? A SIX is achieved when a batsmen hits the ball over the boundary. Sounds wrong doesn\'t it?

But do you know what the definition of a boundary is? It\'s the exact point where the boundary rope touches the grass. Therefor if a ball lands on the rope it is a SIX!



SECTION VII: Cricket Pitch Measurements


LMS T20 Cricket Pitch

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