LMS Cricket Rules

Cricket is known as "The Gentleman's Game". The cricket rules below, may differ slightly from those derived by the ICC, yet we feel it's important to note that it should still be played in the right manner..."The Spirit of Cricket".

 

 

Below is a list of the Last Man Stand's cricket rules, a side from the below, the general ICC laws of limited over cricket apply.

(© Copyright Lastmanstands.com 2005-2008) 

 

 

A.) LAST MAN STANDS RULE All 8 wickets are needed to bowl a team out. When the seventh wicket falls, the Last Man Stands (on his own) The Last Man may can only score 2, 4 or 6 off any ball. The ball is only dead when the batsman is behind the popping crease at the strikers end of pitch.

 

B.) DOUBLE PLAY RULE Two players can be dismissed off the same delivery. CAUGHT OUT and RUN OUT: When the striker is out caught .The non striker has to remain or return to the bowlers end of pitch. The ball is only dead when the non striker has grounded his bat at the bowlers end of the pitch. There is NO double play rule when a batsman is given out, L.B.W., stumped or bowled.

 

C.) FIVE BALLS PER OVER MAXIMUM OF 6 BALLS IN AN OVER

 

D.) PENALTY BALLS A penalty ball is a wide or a no ball. The 1st penalty ball results in one extra run for the batsman, and one extra ball for the bowler. The second penalty ball results in three extra runs for the batsman, but no extra balls for the bowler. Except for the Last Over of an innings.

D1.) Wide a ball that the bastmen can not reach. Any delivery that goes past the leg stump is deemed a wide. Any delivery passed the marker on the offside is deemed a wide, the umpires discretion is permitted. Any delivery above the batsmens head is deemed a wide. (If you hit a delivery, that would have been deemed a wide, the ball is no longer a wide.)

D2.) No ball If the bowlers' front foot over steps the bowling crease it is a No Ball. Full tosses that pass the bastmen ABOVE waist height are deemed a 'No Ball' - these are to be called by the square leg umpire. The 2nd Shoulder high delivery is deemed a No Ball. Any ball that bounces 3 times before reaching the batsmen's crease is a No Ball. 

D2.1) ONE 'SHOULDER HIGH BALL' PER OVER After a ball has passed shoulder height, the umpire is too indicate 'one' for the over. All balls shoulder height there after will be deemed a NO BALL.

 

D2.2) FREE HIT ALL NO BALLS will result in a FREE HIT on the following delivery for the batsman i.e. he can not be bowled, LBW, Stumped or Caught off the next ball.

  • If a Penalty Ball is bowled at the end of the over, the 1st ball of the very next over is a FREE HIT.
  • If a Penalty Ball is bowled during a FREE HIT, the batsmen receives the extra 3 runs (and any extra runs he gets off that ball eg. wide that goes for 4 = 7, or no ball that gets hit for six = 9) and the Free Hit is carried over to the next ball, even if the next ball is in the next over.
  • You can not be Bowled, LBW, Stumped or Caught off a FREE HIT.

 

E.) LAST OVER In the Last Over of an innings all penalty balls will result in 1 extra ball and only 1 run, i.e. there is no limit to balls bowled and only one run is added to all Penalty Balls. 

Example 1: if a wide is bowled on the 5th ball the batsmen gets 1 run,  the bowler then bowls another ball, which is also a wide, the bowler bowls another ball and the batsmen gets 1 run.

Example 2: if the bowler bowls a no ball on the 5th ball of over, the batsmen hits a 6, the batsmen gets 7 runs and the bowler bowls another ball and the batsmen has a free hit. If the bowler bowls a wide the next ball, the batsmen gets 1 run, and the bowler bowls another ball, with the Free Hit carried over.

 

F.) MAXIMUM OF 4 OVERS PER BOWLER

 

G.) BOWLERS RUN UP IS RESTRICTED TO 12 METRES for Day Matches  & 10 METRES for Night Matches.

 

H.) FIELDING RESTRICTIONS A maximum of three fielders on each side of the pitch at all times (ie.3 fielders on offside and three on onside) The wicket keeper has to be within 15 metres of the stumps (i.e. keeper not long stop)

 

I.) TIME RESTRICTIONS A team has 65 minutes to bowl their 20 overs. 4 minutes change over between innings. The refs will be strict on this. Due to this rule, no queries (except wicket appeals) will be taken during an over - the umpire/scorer will announce the score at the end of each over. Keep queries with umpire to a minimum and only at the end of an over.

I.1) PENALTIES FOR NOT BOWLING OVERS IN TIME When fielding first - Every over bowled after 65 min will be deducted from your batting innings eg. if 2 overs are bowled after 65 min, your team will only receive 18 overs when batting. When fielding second - for each  over you do not bowl the opposition will receive 20 runs. The umpire will consider valid time delays in the equation.

I.2) FALL OF WICKET The next batsmen in has only two minutes to get to the crease before being time out.

 

J.) SQUARE LEG UMPIRE The square leg umpire is the responsibility of the next batsmen into bat. Should there be no square leg umpire, it becomes the fielding teams responsibility to make a fair judgment.

 

K.) HOME RUN RULE If a player clears the ropes (i.e. hits a six) off the last available ball of the innings it is worth 12 runs! This rule applies to both the first and second innings. (Therefore, if a bowler bowls a no ball off the 5th ball of the last over, and is hit for 6 it is not a Home Run. Also, if the side batting second need 4 to win, in the 18th over and the batsmen hits a six, again it is not a Home Run.)

 

L.) RETIRE @ 50 Once a batsman has 50 runs to his name, he has to retire. He may return to bat should all other wickets fall. The Last Man Stands play rule only comes into play once 7 wickets have been taken.

 

M.) RAIN AFFECTED GAMES Every 3 and a half minutes off the field will result in an over being lost in the game. Both teams have to bat a minimum of 8 over to constitute a game (with respect to rain reduced games). Duckworth and Lewis system will not be used. Revised totals will be calculated on a runs per over basis.

 

J.) CLOTHING & EQUIPMENT Each team is to wear an identical team uniform. (To receive the Clothing Bonus Point, teams must wear the Official LMS Shirt - starting 2008) Coloured clothing is acceptable, provided the whole team are wearing it. Each team is to provide their own equipment. Three sets of batting pads, three sets of batting gloves, three thigh guards, three boxes, two bats, one pair of keeping gloves are the bare minimum required. Boxes are to be worn at all times by keepers and batsmen. Batsmen are advised to wear helmets. Balls, stumps, bails, boundaries are all provided by Last Man Stands

 

K.) RISK All games are played at your own risk. Last Man Stands, will not be held liable for any damage or injury, caused during a game, to one self or a third party.

 

BONUS POINTS

 

CANCELLATIONS / FIXTURE AMENDMENTS / PENALTIES